Friday, October 19, 2012

Animator Andrew Gordon Describes Life at Pixar

Recently Creative Bloq interviewed Andrew Gordon on his 15 years at Pixar. Here are some quotes from the post:

"How has life changed at Pixar over the last 15 years?
'When I first started at Pixar, it was very small. But it was big in the sense of a computer graphics company. I went from Warner Bros, which is a giant company and felt very corporate, to Pixar ,which was kind of like this little family of people that basically started the industry in terms of what they invented, motion blur and rendering. 

I didn’t know too much about Steve but I knew that he ran Apple

'They were like the pioneers, so I was walking around seeing some of the people that I idolised in some ways. I would see Steve Jobs walking around the halls. I didn’t know too much about Steve but I knew that he ran Apple. John Lasseter would be doing walk throughs in your office - everything was very small and very, very tight knit. 

'As the years passed the company got bigger and bigger, going from, when I started, about 300 people to now roughly 1300 people. So it's less interactions with those people just in the way that if any company that grows and becomes successful. But it still has that same great feel as in the beginning; it’s just that it is divided up more. ' "

"...with 3D everything takes a lot more time. You have to build and rig the character then go through the whole process of testing the rig to make sure all the controls work, the textures, building the world, etc. It’s a lot more work upfront but once you have everything built you have a little bit more freedom to change and revise, so I like that aspect. But I also like, as an animator, the subtlety of acting that you can get and the very small minutia of what you are able to get in 3D animation. The polish level and the physicality and really feeling so much like you feel what that character is feeling. Something as simple as an eye dart or a blink, that could be the difference between a thought and another thought. In 2D animation you can do that but you have to be at an incredibly high level of your game. So, in some ways, 3D animation levels the playing field a bit because you’re not relying on your drawing skills as much, you’re thinking more about performance. "

You can read the rest of the Creative Bloq post here.

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